Gender Inclusiveness in Learning Technologies
Designing gender-inclusive learning technologies and welcoming participation from children of different genders.
How can educational technologies be designed to invite and welcome young learners of different genders? Leveraging computational toys and kits as a case study, we are exploring design features of learning technologies favored by young children of different genders, such as through the lenses of colors, physical forms, and activity types. This work aims to provide general gender-focused design guidelines for learning technologies to be more gender-inclusive, especially welcoming participation from children whose preferred design features are underrepresented.
Cen, J., Xu, T., & Yu, J. (2023, In Press). Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23).
Yu, J. & Roque, R. (2019) A Review of Computational Toys and Kits for Young Children. International Journal of Child-Computer Interaction. 21: 17–36. (LINK)
Yu, J. & Roque, R. (2018) A survey of computational kits for young children. In the ACM Conference on Interaction Design and Children (IDC ‘18). Trondheim, Norway. (Student Best Paper Award | LINK)